sexta-feira, 1 de maio de 2020

Trees And Terrain

   I actually finished all of these in the last week of June, but scheduled this post to come up later for some reason. Anyway, one of the things I have been pushing out lately is a good bit of terrain. Mostly adding to existing stocks because I don't have enough trees and such.

A tray full of trees!
I use this cheap plastic tray to carry minis and spray them with clear coat. Then I can move them back into the air conditioned spaces in the house to keep the clear coat from getting all cloudy as happens in humid conditions. Like Houston is, eight days a week.

Bamboo stands. Need a lot more of these, not as tall mostly.
Primarily for 15mm jungles, Flames of War Pacific, etc.

Regular old deciduous trees. Just some cheap Chinese
model railroad trees and basing.

Same as above, but palm trees in the desert.
Again, need to do more for jungles too.

Flowering model railroad trees.

These are a bit different to my usual. Wire trunks.
I like them. Mostly I like a bit of variety.

Runestones from Fenris Games. Unlike the earlier ones painted for Frostgrave, these are two in
a temperate/verdant scheme and one in a desert.

A third Team Yankee minefield and emergence tunnels for the giant worms I shared a few days ago.

Need For Speed Games Part 1: The Need For Speed, Need For Speed II

This week on Super Adventures, I've decided to finally write about some Need for Speed. It's the most successful racing game series of all time and it's been around almost as long as Mario Kart, but I haven't written about a single of one them yet!

The trouble with racing games, and the reason I don't write about them much, is that they're all about racing. I mean that's not a problem when you're playing them, many would even consider it a positive, but it makes writing about in detail a bit tricky as all you do is drive down a road, often in circles. Then if you do it right you get to go do the same thing someplace else! I could fill up space by taking lots of screenshots of cars and menu screens, but I'd run out of stuff to say fast as I'm not exactly an expert on the subject.

But I've thought of a clever solution: if I write about lots of Need for Speed games then I don't have to write so much about each one! And seeing as the 25th anniversary game, Need for Speed: Heat, is coming out in four days, I've decided to write four separate parts covering the series' first 10 years, in chronological order, starting with Road & Track Presents The Need for Speed and Need for Speed II!

Read on »