quarta-feira, 4 de março de 2020

PUBG Moblie 0.11.5 Update

After the 0.11.0 update, PUBG Corp. has planned to release the very next update i.e. 0.11.5. This post will introduce players with the new features available in this update.

Recently, the 0.11.0 update was launched in PUBG mobile. This update basically included the Survive till dawn or the PUBG Zombie mode. Some updates including Riot shield and others were also planned to release in this update but they were postponed as the 0.11.0 update had a big size (about 1.7 GB) and it was exerting a lot of pressure.

        So returning to topic, PUBG update 0.11.5 will include the following features. 

1. G36C (Gun) : 
                             
                           It is an assault rifle gun requiring 5.56 mm ammo. This gun was planned to release in Season 5 but unfortunately, it was skipped and now it is planned in the next update. You can watch the video to learn more about it.


pubg gun
G36C gun


2. Tukshai (Vehicle) :

                          The next PUBG update includes an auto-rickshaw, Auto-rickshaw is a vehicle mainly found in Asian countries. This vehicle will be available only in Sanhok map. It can carry up to 3 players. Click here to know more about it.


Pubg mobile new vehicle
Tukshai

3. Canted Sight (Attachment) :

                         It is a secondary attachment that allows the player to quickly switch between the 1x Canted sight and the other scope used. It is already launched in PUBG PC, Xbox and PS4. To know more about Canted sight you can visit my post about it.

4. Skorpion (Gun) : 

                       It is a full-auto weapon pistol that works on 9mm ammo. Its capacity can be increased from default 20 rounds to 40 rounds using a standard extended magazine. It can be switched from single fire to full auto. The only disadvantage is that it has lower per bullet damage than other pistols.


Pubg mobile new gun
Skorpion


5. Royale Pass Season 6 :

                      As we know the Season 5 of PUBG will end on 18 March 2019. This new season will bring new emodes. Also, many new outfits will be available including Joker and Harley quuen outfits. These two outfits were actually planned before the beginning of Season 4 but it was included in that season. So now there is a hope of getting it in Season 5. 
                                     Excluding these some more features may be added in the future. You can click here to know more PUBG upcoming updates.


Pubg new season 6
RP Season 6



Release date


It is expected that this 0.11.5 update will be released between 18-20 March 2019. there is no strong proof that this date is accurate but since season 5 will end on 18 March so there is a chance of releasing season 6bor this PUBG update between the mentioned date.

It is expected that this 0.11.5 update will be released between 18-20 March 2019. Though it is not officially declared or announced but since Season 5 will end on 18 March, so the new season or season 5 release date comes out to be between 18-20 March 2019.

              
Which of the above features will be more interesting and enjoyable to play? Let us know in the comment section below.

The Game Awards 2018 Nominations Announced.



There have been numerous incredible games released in 2018, and now the nominations for The Game Awards 2018 have been announced across 30 categories. Marvel's Spider-Man, God of War, and Red Dead Redemption 2 are all up for Game of The Year, alongside being nominated for other categories, including Best Narrative, Best Game Direction, and Best Action/Adventure Game. 

God of War and Red Dead Redemption 2 are tied for the most nominations for 2018, standing at a sum of seven. Assassin's Creed Odyssey, Monster Hunter: World and the indie Celeste are also up for Game of the Year.

The Game Awards celebrates individual games and game developers alike through an extensive variety of categories ranging from Best Role Playing Game and Best Art Direction to Best Mobile Game and Content Creator of the Year. The most desired distinction, however, is the Game of the Year award, honoring the overall best accomplishment within the universe of gaming.

The full nominations and their respective categories can be seen below:


Game Of The Year:

  • Red Dead Redemption 2
  • Marvel's Spider-Man
  • Assassin's Creed Odyssey
  • God of War
  • Monster Hunter: World
  • Celeste

Previous Year Winner: The Legend of Zelda: Breath of the Wild





Best Action/Adventure Game:

  • Red Dead Redemption 2
  • Marvel's Spider-Man
  • Assassin's Creed: Odyssey
  • God of War
  • Shadow of the Tomb Raider

Previous Year Winner: The Legend of Zelda: Breath of the Wild



Best Action Game:

  • Call of Duty: Black Ops 4
  • Destiny 2: Forsaken
  • Far Cry 5
  • Dead Cells
  • Mega Man 11

Previous Year Winner: Wolfenstein II: The New Colossus



Best Game Direction:

  • Red Dead Redemption 2
  • Marvel's Spider-Man
  • God of War
  • Detroit: Become Human
  • A Way Out

Previous Year Winner: The Legend of Zelda: Breath of the Wild



Best Role Playing Game:

  • Ni no Kuni II
  • Monster Hunter: World
  • Dragon Quest XI
  • Octopath Traveler
  • Pillars of Eternity II: Deadfire

Previous Year Winner: Persona 5 



Best Ongoing Game:

  • Destiny 2: Forsaken
  • No Man's Sky
  • Overwatch
  • Tom Clancy's Rainbow Six Siege
  • Fortnite

Previous Year Winner: Overwatch



Best Art Direction:

  • Red Dead Redemption 2
  • Assassin's Creed Odyssey
  • God of War
  • Octopath Traveler
  • Return of the Obra Dinn

Previous Year Winner: Cuphead



Best Narrative:

  • Red Dead Redemption 2
  • Marvel's Spider-Man
  • Life is Strange 2: Episode 1
  • God of War
  • Detroit: Become Human

Previous Year Winner: What Remains of Edith Finch





Best Score/Music:

  • Red Dead Redemption 2
  • Ni no Kuni II: Revenant Kingdom
  • Marvel's Spider-Man
  • God of War
  • Celeste
  • Octopath Traveler

Previous Year Winner: Nier: Automata



Best Independent Game:

  • Dead Cells
  • Celeste
  • The Messenger
  • Return of the Obra Dinn
  • Intro the Breach

Previous Year Winner: Cuphead



Best Audio Design:

  • Red Dead Redemption 2
  • Marvel's Spider-Man
  • Call of Duty: Black Ops 4
  • Forza Horizon 4
  • God of War

Previous Year Winner: Hellblade: Senua's Sacrifice



Best Performance:

  • Roger Clark as Arthur Morgan, Red Dead Redemption 2
  • Christopher Judge as Kratos, God of War
  • Yuri Lowenthal as Peter Parker, Marvel's Spider-Man
  • Melissanthi Mahut as Kassandra, Assassin's Creed Odyssey
  • Bryan Dechart as Connor, Detroit: Become Human

Previous Year Winner: Melina Juergens as Senua



Best Fighting Game:

  • Street Fighter V Arcade
  • Dragon Ball FighterZ
  • Soul Caliber VI
  • BlazBlue: Cross Tag Battle

Previous Year Winner: Injustice 2




Best VR/AR Game:

  • Firewall Zero Hour
  • Tetris Effect
  • Moss
  • Beat Saber
  • ASTRO BOT Rescue Mission

Previous Year Winner: Resident Evil 7: Biohazard



Games for Impact:

  • Life is Strange 2
  • 11-11 Memories Retold
  • Celeste
  • Florence
  • The Missing: JJ Macfield and the Island of Memories

Previous Year Winner: Hellblade: Senua's Sacrifice



Best Mobile Game:

  • PUBG MOBILE
  • Reigns: Game of Thrones
  • Fortnite
  • Donut County
  • Florence

Previous Year Winner: Monument Valley 2



Best Family Game:

  • Super Mario Party
  • Overcooked 2
  • Nintendo Labo
  • Mario Tennis Aces
  • Starlink: Battle for Atlas

Previous Year Winner: Super Mario Odyssey



Best Sports/Racing Game:

  • FIFA 19
  • Pro Evolution Soccer 2019
  • NBA 2K19
  • Forza Horizon 4
  • Mario Tennis Aces

Previous Year Winner: Forza Motorsport 7




Best Multiplayer Game:

  • Call of Duty: Black Ops 4
  • Fortnite
  • Destiny 2: Forsaken
  • Monster Hunter: World
  • Sea of Thieves

Previous Year Winner: PlayerUnknown's Battlegrounds



Best Debut Indie Game:

  • Donut County
  • Florence
  • Moss
  • The Messenger
  • Yoku's Island Express

Previous Year Winner: Cuphead



Best Student Game:

  • RE: Charge
  • Combat 2018
  • Dash Quasar
  • JERA
  • LIFF

Previous Year Winner: Level Squared



Best eSports Game:

  • DOTA2
  • Fortnite
  • CSGO
  • League of Legends
  • Overwatch

Previous Year Winner: Overwatch



Best eSports Player:

  • Dominique "SonicFox" McLean
  • Hajime "Tokido" Taniguchi
  • Jian "Uzi" Zi-Hao
  • Oleksandr "s1mple" Kostyliev
  • Sung-hygeon "JJoNak" Bang

Previous Year Winner: Lee Sang-hyeok "Faker"



Best eSports Team:

  • London Spitfire
  • Cloud9
  • Astralis
  • Fnatic
  • OG

Previous Year Winner: Cloud 9


Best eSports Coach:

  • Bok "Reapered" Han-gyu
  • Christian "ppasarel" Banaseanu
  • Danny "zonic" Sorensen
  • Dylan Falco
  • Jakob "YamatoCannon" Mebdi
  • Janko "YNk" Paunovic


Best eSports Event:

  • ELAGUE Major: Boston 2018
  • EVO 2018
  • League of Legends World Championship
  • Overwatch League Grand Finals
  • The International 2018


Best eSports Host:

  • Alex "Goldenboy" Mendez
  • Alex "Machine" Richardson
  • Anders Blume
  • Eefje "Sjokz" Depoortere
  • Paul "RedEye" Chaloner


Content Creator of the Year:

  • Dr. Lupo
  • Myth
  • Ninja
  • Pokimane
  • Willyrex



Best eSports Moment:

  • SonicFox side switch against Go1 in DBZ
  • KT vs IG Base Race
  • C9 comeback win in triple OT vs FAZE
  • G2 beating RNG
  • OG's massive upset of LGD



Favorite Moment of 2017:

  • The Legend Of Zelda: Breath of the Wild 
  • Carol Shaw
  • The Game Awards Orchestra 
  • Josef Fares 
  • Hideo Kojima and Guillermo del Toro

The Game Awards will air on Dec. 6 2018 at 8 p.m. EST. Fans can vote for their favorite categories at The Game Awards Website.

segunda-feira, 24 de fevereiro de 2020

Movie Reviews: Avengers: Infinity War, Solo: A Star Wars Story, Loving, Disobedience, Every Day

See all of my movie reviews.

Avengers: Infinity War: Whoopee, another Marvel movie comes to save humanity from other more important things that they could be doing.

Thanos is some Big Guy who is collecting the "infinity stones" in order to wipe out half the population of the universe, because they are overpopulating (I'm not sure why, if he can reshape the universe, he doesn't just plan to double the size of the universe, but apparently imagination and power don't always go together). Everyone else, except his unexplained minions, try to stop him.

Within the context of Marvel movies - in other words, if you like Marvel movies - this is a great Marvel movie. While ten thousand main characters stretch the continuity and focus of the film for too much of the time, especially the first, oh, nine tenths - and while you pretty much have to have seen most of the other movies and have read some of the comics to know what the hell is going on, following the plot is never the point of a Marvel movie. Neither is attaining insight, being captivated by character or emotion, or getting inspired or informed. Marvel movies are about snarky humor, cool effects and battle sequences, nonsense uninvolving conflicts, and wish fulfilling superpowers.

Somehow the whole thing mostly holds together. Some of the main characters don't act exactly as they used to, powers and characters, as usual, are conveniently forgotten except when they are needed for a special effect (um ... God of Thunder? If Dr Strange can chop things off with his portal, why not chop off Thanos' hand or continually send him to some other place in the universe?), but the movie occasionally takes you in some directions that you were not expecting. Everyone acts well enough. And there were lots of cool battles and superpowers. So ... cool?

There were some weird problems, other than forgotten powers and characters. Why does no one seem to live in Scotland? How does that new eye work? If these stones were "spread out around the universe", it seems rather convenient that all of them were in our galaxy, and several of them were close to or on Earth.

This movie had a number of scenes involving people having to decide whether to sacrifice themselves or others for the greater good; the potential positive effect of this was ruined by the fact that this "greater good" was "saving half the people in the universe from dying", so the choice was really not much of a choice. Still, it was slightly interesting how some people couldn't make the choice to sacrifice others, while some people could. Maybe I could think about that for a while and learn something.

Within the context of all movies, this movie occupies the same space as nearly all the rest of the Marvel films: inconsequential, untransforming entertainment. You watch them to keep up to speed with a trendy cultural conversation. While I admit that the universe Marvel has created is somewhat rich, and likely to have a lasting effect on the cultural consciousness of this generation, I don't think any of the movies will ever be studied in school outside of a special effects course. There is nothing interesting about any character relations, choices, symbols, or plots in these movies. All you can do is recount the battles, jokes, and powers, and say "cool".

Solo: A Star Wars Story: I expected that this would be the movie in which Star Wars went off the deep end, but, sadly, that already happened with The Last Jedi. Rogue One showed us that the SW formula could be changed and still make a pretty good movie, while The Last Jedi showed us that, no, it really could not. Solo, therefore, was a surprise to me, since it was better than I was expecting.

The story is Solo and a gal named Qi'ra who are born into a poor world and have to commit crimes to survive. They get separated, and Solo finds himself in the army, then in a caper heist, and then in another one. Meanwhile, Qi'ra meets him somewhere between heists and might now be playing for the wrong side. A rag-tag band of scoundrels appear on various different sides of various different conflicts. Cue the betrayals, sleight-of-hands, and counter-betrayals.

Reviewers have not been kind, calling it derivative for not giving us more to Solo's character than we already knew from the other movies. Honestly, I liked that. This was what we saw in Rogue One, and Revenge of the Sith, for that matter.

Other reviewers said the story wasn't particularly interesting. Admittedly, the action sequences were rushed and generic, too much like Marvel movies. On the other hand, the Kessel sequence, which takes up about half of the movie, felt really, really Star Wars, and therefore really, really good. Kudos for that part of the film. Alden Ehrenreich was sometimes so-so as Solo, but occasionally he nailed it. Donald Glover was fantastic as Lando. Emilia Clark was decent as "the woman person in the plot". Woody Harrelson was okay as chief scoundrel, but distracting, since he always acts like Woody Harrelson.

It lacks a light saber battle, which is one of the best things about SW movies. And it lacks the plot development, ease of pace, and mysticism that made the six main SW movies so expansive. But it is competent and enjoyable, it fits into the story, and it sets up a sequel.

Loving: A quiet, moving film about the legal decision to forbid any laws that restrict marriage based on race. The case was Loving vs Virginia. The aptly named Richard Loving (played by Joel Edgerton, who is white) and Mildred Loving (played by Ruth Negga, who is black) got married in DC in the 1960s, but their home state of Virginia refused to recognize the marriage and said it was illegal to live together. They were thrown in jail, briefly, and then out of the state on pain of more jail. After too much time away from their family, Mildred writes a letter to Bobby Kennedy who passes it on to the ACLU, who takes up the case.

Richard is a white male Southerner, a construction worker who patiently and evenly lays bricks, loves his wife, their families, and friends, and wants to be left alone. He is protective of his privacy and balks at the publicity the case brings to them, but, although he briefly protests once in a while,, he wants his wife and kids to be happy. Quiet and unassuming Mildred is no more of a troublemaker than her husband, but, with the protective strength she gets from Richard is willing to fight - just a little - and talk to the media. Richard, from the strength and conviction he eventually learns from Mildred, allows his world to be shaken, just a bit.

The movie has some creepy moments, where you expect something dire to happen to them (as it might in another movie by some other director), but most of these come to no more than threats. It's not an action fest; it's a character study and a small history lesson. Very nice acting and directing, and not at all heavy handed,

Disobedience: Another quiet film, also moving, also nice. This one is set in the London ultra-Orthodox Jewish community, or some facsimile thereof. As usual when I know something about the community that is being portrayed on-screen, I had to grumble during a few scenes that just could not have happened the way they were shown; I'm guessing a few liberties were taken by the screenwriters when adapting the book.

Anyway ... photographer and secular (and apparently bisexual but primarily lesbian) Ronit (Rachel Weisz) returns after years of estrangement from her community for her father the Rav's funeral, after someone has the courtesy to let her know. She finds her not-too-happy to see her cousin Dovid (Alessandro Nivola), the Rav's most prominent student and essentially adopted child is now married to her friend Esti (Rachel McAdams). Esti was Ronit's "more than friend" when they were younger, which is how Ronit came to leave/be banished from the community. Ronit is surprised to find her married to a man, let a lone to Dovid. Is she really happy with him?

Like every other Hollywood film that has Jews in it, this is a "Shylock" film, which means it can't end without one or more of the Jews abandoning their faith, in total or in part, which is what makes for the "happy" part of the ending (a happy ending for a film with Christians in it is for them to resist the temptation and cling to their faith, unless the film is about an abusive authority figure). So I will spoil the movie a little and say, of course Esti and Ronit have a go around, and, even though there is no actual nudity when they do, the scene is hot as hell. This is in contrast to the lovemaking scene that Dovid and Esti share earlier in the film that, despite a little nudity, is incredibly not.

All the characters are played beautifully. Rachel is convincing as Ronit, Rachel shines as Esti (once in a while she doesn't quite sell herself as a woman who has been religious all of her life), and Alessandro does a fine job as Dovid, a job which the director/screenwriter nearly destroys at the end of the film. Bleah. Not a great amount happens in the movie other than in the interior world's of the characters, which is fine. The ending has a number of missteps which was a letdown, because it was quite lovely until then. It's not a terrible ending, just a fumble to squeeze in a few cliche scenes that I think the director thought we wanted to see, rather than the more natural scenes and conclusions that would have made a more satisfying experience. Still a beautifully shot, beautifully acted, nice little film.

Every Day: Another happy surprise, this was better than I was led to believe. It's the story about a ... something named "A" that wakes up every day in a different body. For plot's sake, one day A decides to spend the day with and fall in love with a girl named Rhiannon (Angourie Rice, who looks like the girl who finally gets to kill the serial killer in a horror movie). After a number of other run ins over the next few days (in other bodies, of course), A finally reveals itself to Rhiannon. Cue the skeptical, the attempt at a relationship, the obvious difficulties, and the final decision.

The movie doesn't explain how this is happening, which is fine, and it covers some of the questions and many of the difficulties that A and Rhiannon would face in this situation. Like any good science fiction film, the central element reflects and in reflected by other aspects of what it means to "change", to be constant, to be gender-fluid, to not know where and who someone is, to plan for an uncertain future, and to be yourself. This is reflected in Rhiannon's relationship with her family, her friends, her boyfriend, with A and with and herself.

This movie is little like The Time Traveler's Wife - it's not as good as that movie was, but it's solid, well acted, well plotted, and generally works. It's not a gripping movie: neither A nor Rhiannon are very engaging people; they're both pretty average, if polite and well-meaning. Some parts of A's past are unexplained and leave me wondering: was this body swapping happening while A was in the womb? If not, then who replaced A's original body when A swapped out for the very first time (since A never goes back to the same body)? But more important is the question about the fate of one of the main characters at the end. But I can let that go.

domingo, 23 de fevereiro de 2020

Game Boy Colorization Examples

In a previous blog entry discussed the various tools developers had when they sought to colorize Game Boy games.  http://nerdlypleasures.blogspot.com/2015/01/getting-out-digital-crayons-color-and.html  The two main hardware methods were the Super Game Boy and the Game Boy Color.  In a followup to that blog entry, this blog entry let's talk about and show examples of how each method was used.


Read more »

quinta-feira, 20 de fevereiro de 2020

Gobliins 2 - Magic Mushrooms

By Ilmari

Last time, I had just arrived at the castle, where the titular Prince Buffoon was held as a prisoner by demons. My first task was to get rid of a guard in front of the entrance. Luckily a nearby tower held important provisions.


Bombs!


My my, he's gone to pieces

Unfortunately, another guard was waiting in the dark doorway, so I still couldn't enter. The manual had mentioned that the best way to infiltrate the castle was a sea passage under it, so perhaps I had tried a wrong approach.

Wise man Soka was meditating on castle grounds. I couldn't yet talk to him, but needed a carpet to fly where Soka was levitating. There was one carpet on the screen, and I just had to use a few bombs to make it fly to where my goblins were. Now I could fly and learn what Soka had to say - I had to find some sand of time and throw it to trenches.


Fingus, that's a serious case of #nymphtoo!


Winkle, are you sure you want to use that word?

I had two other screens to choose from. First, I came to a room, where resided Kael, a walking apple-tree, whom the demon king had cursed to be always thirsty. I gave him some water from my bottle and asked his advice.

Kael told me that I should try to enter the home of Vivalzart, music-mad heron who looked for mushrooms to help his insomnia - you can see his house at the upper left corner of the screen. Kael added that the small nymph could help me to find the proper mushroom. My task was thus clear.

I started by reviving the nymph with some water, and she flew to a branch of one of the trees. I could follow her, by taking a ride with a bee, which was hiding in a hole under one of the rocks.


To bee or not to bee

What to do with the nymph then? Well, Kael and the bee were both helpful with this. Kael would lift me to one of his branches, where I could pick a flower. The bee, on the other hand, could make some honey from that flower. I just had to take care Winkle wouldn't touch the honey, because he would eat it all, and let Fingus deliver this gift to the nymph, who would then point me to the correct mushroom to give to Vivalzart.


I wonder whether that vulture is Vivalzart's son or pet

Once inside Vivalzart's home, he urged me to put the mushroom in his musical dream machine and taste the product. Problem was that the machine was blocked by a clothes pin, which was so high I couldn't reach it. I started solving this problem with the most reliable method in this game - poke everything and see what happens. Here's a can of worms - let's take one. Here's a piranha - don't put your finger into its bowl. Here's a button and when I push it, this platform rises for a while - so, let's try to put another goblin on the platform and…


...he almost grabs a piece of meat from the vulture. Almost

This sequence was a bit frustrating, since there's so little time to try anything, when a goblin is hanging from the piece of meat. Eventually, I lucked out and the vulture was distracted enough by a worm, so that I managed to grab the meat. Who might want some meat? Perhaps the piranha who just tried to bite my finger off? Indeed it wanted, leaving me with a bone to pick.

What to do with the bone then? Well, in another round of trying everything I gave the bone to Vivalzart who opened a trashcan and dropped the bone in there. Believe it or not, one of the goblins could take advantage of this and the opening lid of the trashcan would catapult him onto the shelf. There, I could remove the clothes pin and also take a bottle of elixir. Now I could turn the machine on again and drink the droplets it produced.


Taking a little trip

Vivalzart's mushroom potion had taken me into a musical mushroom land. It wasn't at first clear what I was trying to do here, but the goblins were asking the band members to play some tunes, so apparently that was my task.

Even more so than before, the screen was filled with all sorts of weird shenanigans. Put-goblin's-hand-in-a-hole-and-see-it-coming-out-somewhere-else was by now a familiar sight, and this time it rewarded me with a drumstick, which together with a stocking cap produced a net. There was also a spring, where one goblin jumping created for a few seconds a bicycle pump, which the other goblin had to grab through the same hole. When both of the goblins jumped on the same spring, it opened another hole, which a goblin could use to get on top of the smiling mushroom.


No more goblins jumping on a spring

The smiling mushroom was just a few steps away from the guitarist, but the way was blocked by a blue hose, which sprouted water on a goblin if he took a step too close the musician. Luckily, I had just the thing to stop the flow of the water - the clothes pin. Once I got to talk with the guitarist, he was happy to play me one of his tunes. This produced a bunch of notes I could interact with for a couple of seconds, and using my net, I could capture them.

I was clearly meant to get notes from the saxophonist and drummer also. Saxophonist did not reply anything when I tried to ask him to play. Instead, Fingus could use the bicycle pump to blow some notes out of his saxophone.

The drummer was too high to talk to. Luckily, when Winkle used the pump on the saxophonist, the man blew out a mosquito. By putting the mosquito through the many-timed used hole, I could get it near the drummer, who started to flail his drum stick, trying to hit the mosquito and at the same time producing notes. I now owned a whole melody.


Basketball + player = ?

After this short side trip I returned to the regular world. My next destination was this village of tree houses. The player did not want to speak with me, and the ball was just a tad too far away. Throwing my trusty stone on the ball moved it to a more accessible place, but then a small kid appeared and took the ball inside to one of the houses. The kid moved to a new house, when I tried to capture him, but eventually I could corner him by moving in from two fronts.

When I gave the ball to the player, he threw it in a basket and the ball returned to me. Maybe I had to do something with the ball, while it was flying into the basket? I put one of the goblins under the basket, and just as the ball was entering the basket, the goblin jumped and the ball bounced to one of the houses, and its resident, the mayor of the village, came out.

Mayor advised me to knock on the door on the upper right corner, which housed the village clock maker, Tom. We asked Tom for an hourglass, but he first asked us to replace the tock of village clock with a melody. I just happened to have one, so I quickly got myself an hourglass. The hourglass contained the sands of time I needed for getting within the castle walls.


I see the line in the sand


Next step of the quest

After walking on a bridge of sand and sneaking in through a window, I met a blacksmith, who told me I should get an imprint of a lock on a chest with carved fish, so that he could make a key for the chest. This seems a good place to stop.

Inventory: Elixir

Session time: 5 hours
Total time: 9 hours

DreamHack 2019!!!

DreamHack is the world's largest computer and gaming lifestyle festival.  Many game-related companies, professional esports players and fans gather together every year.  There are a few esports world's championships or tournaments going on such as SMITE, Rocket League, Counter-Strike, etc.  People from all over the world attended the event to play, to meet game developers, pro-gamers, streamers, and other content creators.  Our CGDD program always sends faculty and students to run a booth.  We demonstrated student game projects, got feedback from professionals and casual players, participated in live interviews.  We also gave out marketing materials to promote our program as well as the CCSE.  It was an exciting event and everybody was having fun!







Gobliins 2 - Floating Castle

By Ilmari

I am probably overthinking it, but I have a hard time understanding the geography of the game. The world outside the castle shows no sign of a sea nearby. Still, under the castle is what the manual calls a sea passage. In fact, it is so big a passage that it holds a sunken boat and a mermaid population. Maybe the castle and the lands surrounding it float on top of the ocean?


Or perhaps someone just built this here?

Puzzlewise the boat used a mechanic familiar from earlier parts of the game: if a goblin stood on an oyster when it opened (I'll not go into details, but this involved lot of a seemingly unrelated actions and an eel scaring a fish into the vicinity of the oyster), the goblin would fly into the bow of the ship it couldn't reach otherwise.


Like this

On the bow, there was a platform, and when the figurehead of the boat was manipulated, the goblin on the platform would fly toward a dark corner described by the game as ???. Here another part of the boat was helpful. I could light the lantern on the aft of the ship to attract a fish with a lamp, which I could then use to light up the dark corner, revealing a treasure chest. Unfortunately, neither of the goblins had the strength to open it. Time to move to a new screen.


The merfolk

The most important part of this screen were the stairs at the middle that led to a passage going to the castle throne room. The problem was that a) the passage was barred and b) an octopus wouldn't let me move past it. Time to check other parts of the screen.

Using my trusty stool, I could mount the seahorse, who would take me to the platform at the upper left corner of the screen. Here, a goblin could speak with the mermaid queen, whose eyes were taken by the demon king Amoniak who had conquered the castle. At the uppermost ledge, there was a bottle I couldn't reach.


Because of a tentacle monster

I could also try to enter a cavern, only to be driven away by the owner of the cavern - a small octopus. The octopus was followed by a…


...glove?

I could catch the glove with a seashell. Within the glove I found a starfish. It took me a while to figure it out, but I eventually learned it was strong enough to help me with treasure chest at the previous screen. My reward was a sword, which I could use to pry a diamond from a skull attached to boat.

The glove itself proved also to be useful, since I could use it to cover the tentacled monster. Thus, I finally had an access to the bottle, which contained a pearl and a parchment from the Prince Buffoon, asking someone to save him from the clutches of Amoniak. The emerald, together with the diamond, were meant as new eyes for the queen, who thanked me by removing the bars from the passage. Octopus, on the other hand, wanted to see the parchment to be convinced of my good intentions.



The ocean section has felt a bit of a detour in the overall course of the game. It seems like the producers wanted to include a marine themed portion into a game, no matter what. I am hoping the game speeds up a bit, now that I am stepping into the throne room.

Inventory: stool, elixir, glove

Session time: 1 h 30 min
Total time: 16 h 30 min

Teaser: Battle For The Light Rock Valley


The Origawn Freestate and Dominion of Faraway armies clash at the Light Rock River.

A full report will follow on Sunday morning.

quarta-feira, 19 de fevereiro de 2020

Republican And Royalist

Yesterday I took advantage of the annual 'January Thaw '  to cast up  enough figures to bring my two Revolutionary French units up to twelve figures each as well as a start on my first Emigre unit.

Naturally, doing a test of the Emigre conversion using a PA Prussian grenadier and one of my own 1812 heads took precedence over finishing a unit!

quinta-feira, 13 de fevereiro de 2020

Brave Browser voted the best privacy-focused product of 2019



Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.

An extremely productive year for Brave

Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.

Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.

The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.

Ryan Hoover, the founder of Product Hunt said:

"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"

Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.

Privacy and blockchain are the strongest forces in tech right now

If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.

The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.

AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.

For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.

Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.

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